Comments on: Exploring GLSL – Normal Visualizer with Geometry Shaders (Shader Library) https://www.geeks3d.com/20130905/exploring-glsl-normal-visualizer-with-geometry-shaders-shader-library/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 24 Nov 2017 14:33:33 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: Josseline https://www.geeks3d.com/20130905/exploring-glsl-normal-visualizer-with-geometry-shaders-shader-library/#comment-38921 Mon, 24 Mar 2014 04:29:37 +0000 http://www.geeks3d.com/?p=8637#comment-38921 Hello! I’m new at this programming shaders, so I have a question, I am applying Phong Shading from the vertex shader happened to the fragment shader the vertex normal, if I add the shader geometry (it receives from the vertex normal) and what happened to the fragment is not altered? In case you have primitives that can not be used in the geometry shader not deploy if I add it? Thanks in advance 🙂

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By: Mars_999 https://www.geeks3d.com/20130905/exploring-glsl-normal-visualizer-with-geometry-shaders-shader-library/#comment-32785 Fri, 06 Sep 2013 00:47:56 +0000 http://www.geeks3d.com/?p=8637#comment-32785 Welcome back!

thanks good stuff!!

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By: Sergey https://www.geeks3d.com/20130905/exploring-glsl-normal-visualizer-with-geometry-shaders-shader-library/#comment-32784 Fri, 06 Sep 2013 00:22:26 +0000 http://www.geeks3d.com/?p=8637#comment-32784 Good stuff man, I was going to write one of my own by generating the line mesh, but this is so much better. 🙂

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