Comments on: Mac OS X and OpenGL Virtual Screens https://www.geeks3d.com/20131105/mac-os-x-and-opengl-virtual-screens/ Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 24 Nov 2017 10:14:33 +0000 hourly 1 https://wordpress.org/?v=6.7.1 By: Achim https://www.geeks3d.com/20131105/mac-os-x-and-opengl-virtual-screens/#comment-34096 Wed, 06 Nov 2013 06:14:27 +0000 http://www.geeks3d.com/?p=8688#comment-34096 On windows it’s possible with quadro cards and NV_gpu_affinity extension.

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By: JeGX https://www.geeks3d.com/20131105/mac-os-x-and-opengl-virtual-screens/#comment-34075 Tue, 05 Nov 2013 19:25:42 +0000 http://www.geeks3d.com/?p=8688#comment-34075 Maybe I poorly expressed my idea: what are the solutions to use / stress several GPUs in OpenGL under Windows? SLI/CF is the only way I know. What I wanted to show is the way we can run an OpenGL code (an OpenGL app) on a particular GPU under OS X, which is not possible under Windows. OS X virtual screen can be seen as a multi-renderer capability rather than a multi-monitor cap.

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By: John Smith https://www.geeks3d.com/20131105/mac-os-x-and-opengl-virtual-screens/#comment-34065 Tue, 05 Nov 2013 17:15:11 +0000 http://www.geeks3d.com/?p=8688#comment-34065 it seems you mess SLI\CF with multi-monitor capabilities. SLI\CF use two cards for rendering the same frame with AFR, accelerating games. Virtual Screen that’s like I connect two monitors or TV to the same videoboard.

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