GeeXLab | Geeks3D https://www.geeks3d.com Graphics Cards and GPUs News, Graphics Programming, Home of FurMark Fri, 19 Feb 2021 15:43:02 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.geeks3d.com/wp-content/uploads/2024/10/cropped-geeks3d-icon-20241010-01-32x32.jpg GeeXLab | Geeks3D https://www.geeks3d.com 32 32 Vulkan Ray Tracing Tested on GeForce RTX 20/30, Radeon RX 6000 and even on GeForce GTX! https://www.geeks3d.com/20210219/vulkan-ray-tracing-tested-on-geforce-rtx-20-30-radeon-rx-6000-and-even-on-geforce-gtx/ https://www.geeks3d.com/20210219/vulkan-ray-tracing-tested-on-geforce-rtx-20-30-radeon-rx-6000-and-even-on-geforce-gtx/#comments Fri, 19 Feb 2021 15:36:52 +0000 https://www.geeks3d.com/?p=10149 Downloads Vulkan Ray Tracing Demo (win64) (11MB) Vulkan Ray Tracing Demo (linux64) (21MB) Forum thread (EN)   Want to play with ray tracing? Here is a Vulkan ray tracing demo made with GeeXLab that implements a path tracer. The demo is available on Windows and Linux. A path tracer is an interesting benchmark because we can easily increase the workload of ray tracing accelerator units … Continue reading Vulkan Ray Tracing Tested on GeForce RTX 20/30, Radeon RX 6000 and even on GeForce GTX! »

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Radeon GPU Monitoring on Linux using DRM https://www.geeks3d.com/20200213/radeon-gpu-monitoring-on-linux-using-drm/ Thu, 13 Feb 2020 15:03:08 +0000 http://www.geeks3d.com/?p=10002 DOWNLOAD Linux GPU monitoring DRM Test Forum thread (EN) Here is a small demo for testing the monitoring of Radeon GPUs on Linux using DRM. DRM is the short version of Direct Rendering Manager, the Linux interface with modern GPUs (more info here). Thanks to DRM, we can access to hardware sensors like GPU core temperature, utilization, fan speed and so on. I coded a … Continue reading Radeon GPU Monitoring on Linux using DRM »

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(Quick Test) NVIDIA Max Frame Rate Feature https://www.geeks3d.com/20200106/quick-test-nvidia-max-frame-rate-feature/ https://www.geeks3d.com/20200106/quick-test-nvidia-max-frame-rate-feature/#comments Mon, 06 Jan 2020 19:24:38 +0000 http://www.geeks3d.com/?p=9975   I quickly tested (OpenGL and Vulkan) the new Max Frame Rate feature added in the freshly released GeForce 441.87 driver: Maximum Frame Rate This driver introduces a new Max Frame Rate setting that allows users to cap the frame rate at which a 3D game or application is rendered. This feature is helpful when trying to save power, reduce system latency or paired with … Continue reading (Quick Test) NVIDIA Max Frame Rate Feature »

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YAFFplayer 0.2.0: Yet Another FFmpeg-based Video Player (Updated v0.2.7) https://www.geeks3d.com/20191123/yaffplayer-0-2-0-yet-another-ffmpeg-based-video-player/ https://www.geeks3d.com/20191123/yaffplayer-0-2-0-yet-another-ffmpeg-based-video-player/#comments Sat, 23 Nov 2019 18:25:15 +0000 http://www.geeks3d.com/?p=9954 Downloads YAFFplayer for Windows 64-bit YAFFplayer for Linux 64-bit YAFFplayer for Raspberry Pi (Raspbian Buster) Forum thread (EN) Overview YAFFplayer is a video player based on FFmpeg library. YAFFplayer is an application made with GeeXLab. YAFFplayer can play all video formats supported by FFmpeg but I essentially tested the .mp4 format because MP4 files are very common, especially when you download videos from youtube with… … Continue reading YAFFplayer 0.2.0: Yet Another FFmpeg-based Video Player (Updated v0.2.7) »

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glBlendView: OpenGL Blending Factors Viewer https://www.geeks3d.com/20190507/glblendview-opengl-blending-factors-viewer/ Tue, 07 May 2019 04:24:50 +0000 http://www.geeks3d.com/?p=9852 glBlendView is an OpenGL blending factors viewer.

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MadView3D 0.3.2 released for Windows and Linux https://www.geeks3d.com/20190107/madview3d-0-3-2-3d-object-viewer-for-windows-and-linux/ https://www.geeks3d.com/20190107/madview3d-0-3-2-3d-object-viewer-for-windows-and-linux/#comments Mon, 07 Jan 2019 18:00:44 +0000 http://www.geeks3d.com/?p=9846 MadView3D 0.3.2, a standalone 3D object viewer, has been released for Windows and Linux.

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H4shG3n 0.2.0 Simple Hash Code Generator (MD5, SHA1, SHA256) (updated: v0.3.2) https://www.geeks3d.com/20190107/h4shg3n-0-2-0-hash-code-generator-md5-sha256/ https://www.geeks3d.com/20190107/h4shg3n-0-2-0-hash-code-generator-md5-sha256/#comments Mon, 07 Jan 2019 11:13:22 +0000 http://www.geeks3d.com/?p=9838 H4shG3n 0.2.0, stand alone hash code generator (MD5, SHA1, SHA256) for Windows and Linux.

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MadView3D 0.3.0: Simple Cross-Platform 3D Object Viewer https://www.geeks3d.com/20180823/madview3d-0-3-0-simple-cross-platform-3d-object-viewer/ https://www.geeks3d.com/20180823/madview3d-0-3-0-simple-cross-platform-3d-object-viewer/#comments Thu, 23 Aug 2018 09:42:58 +0000 http://www.geeks3d.com/?p=9706 MadView3D is a cross-platform 3D object viewer (Windows, Linux, macOS, Raspberry Pi and Tinker Board) that loads many 3D file formats (.3ds, .obj, .fbx, .gltf, etc).

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Goo https://www.geeks3d.com/20180326/goo/ Mon, 26 Mar 2018 16:01:19 +0000 http://www.geeks3d.com/?p=9722 Goo is a nice Shadertoy demo that shows a kind of slime. I couldn’t resist to convert this multipass demo to GeeXLab and to add some widgets to tweak the different colors: albedo, ambient and sky colors. The demo is available HERE (zip file). Unzip the archive where you want and load the demo.xml into GeeXLab. That’s all. The latest GeeXLab can be downloaded from … Continue reading Goo »

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RhodiumLC: Pixel Shader GPU Benchmark (OpenGL) https://www.geeks3d.com/20180126/rhodiumlc-pixel-shader-gpu-benchmark-opengl/ https://www.geeks3d.com/20180126/rhodiumlc-pixel-shader-gpu-benchmark-opengl/#comments Fri, 26 Jan 2018 17:12:59 +0000 http://www.geeks3d.com/?p=9697 Here is a GPU benchmark I created for the review of MSI’s Radeon RX Vega 56 Air Boost graphics card. I wanted a new 100% pixel shader benchmark to compare the raw processing power of recent GPUs. I also wanted to control it via the command line. At the end of 2016 I ported to GeeXLab this shadertoy demo. This demo is perfect: it’s reasonably … Continue reading RhodiumLC: Pixel Shader GPU Benchmark (OpenGL) »

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Raspberry Pi Sense HAT: a Simple Weather Station https://www.geeks3d.com/20170505/raspberry-pi-sense-hat-a-simple-weather-station/ https://www.geeks3d.com/20170505/raspberry-pi-sense-hat-a-simple-weather-station/#comments Fri, 05 May 2017 11:14:45 +0000 http://www.geeks3d.com/?p=9407 In this article we have discovered the Sense HAT. Now let’s see how we can program it. In this article, we will see how to get data from the environmental sensors (temperature, pressure, humidity) to create a simple weather station. The Sense HAT comes with a Python library developed by the Raspberry Pi team. This Python library, called sense_hat, is available HERE. The API reference … Continue reading Raspberry Pi Sense HAT: a Simple Weather Station »

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Quick GPU Benchmark: Shadertoy Rainforest https://www.geeks3d.com/20161228/quick-gpu-benchmark-shadertoy-rainforest/ https://www.geeks3d.com/20161228/quick-gpu-benchmark-shadertoy-rainforest/#comments Wed, 28 Dec 2016 17:41:57 +0000 http://www.geeks3d.com/?p=9430 Here is a quick graphics benchmark of a recent Shadertoy demo: Rainforest. This multipass demo has been ported to GeeXLab by Stefan and is available in the code sample pack in the gl-21/shadertoy-multipass/gl21-rainforest/ folder.   How to run the demo? 1/ Download GeeXLab + the code sample pack and unzip both archives. 2/ On Windows, launch GeeXLab, and drag and drop into GeeXLab the {code_sample_pack}/gl-21/shadertoy-multipass/gl21-rainforest/demo.xml … Continue reading Quick GPU Benchmark: Shadertoy Rainforest »

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Rendering Real Time 3D Graphics on a 32×32 RGB LED Matrix Panel with a Raspberry Pi and GeeXLab (**Updated**) https://www.geeks3d.com/20161212/rendering-real-time-3d-graphics-on-a-rgb-led-matrix-panel-with-a-raspberry-pi-and-geexlab/ https://www.geeks3d.com/20161212/rendering-real-time-3d-graphics-on-a-rgb-led-matrix-panel-with-a-raspberry-pi-and-geexlab/#comments Mon, 12 Dec 2016 16:52:40 +0000 http://www.geeks3d.com/?p=9404 In the previous article, I explained how to control the color of a particular LED of the RGB LED matrix panel. Thanks to that knowledge, you can draw simple graphics: points, circles, lines and so on. But how can we easily draw a rotating triangle? Or a mesh like a torus? Or any 3D scene? Answer in this article! GeeXLab comes with a powerful feature … Continue reading Rendering Real Time 3D Graphics on a 32×32 RGB LED Matrix Panel with a Raspberry Pi and GeeXLab (**Updated**) »

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Drawing Simple Graphics on a RGB LED Matrix Panel with a Raspberry Pi and GeeXLab https://www.geeks3d.com/20161128/drawing-simple-graphics-on-a-rgb-led-matrix-panel-with-a-raspberry-pi-and-geexlab/ https://www.geeks3d.com/20161128/drawing-simple-graphics-on-a-rgb-led-matrix-panel-with-a-raspberry-pi-and-geexlab/#comments Mon, 28 Nov 2016 16:46:43 +0000 http://www.geeks3d.com/?p=9401 In previous articles (HERE and HERE), we have talked about the RGB LED matrix panel as well as the RGB Matrix HAT which is the hardware interface between the LED panel and the Raspberry Pi. Today we will cover how to draw simple graphics on the LED panel. Once the RGB Matrix HAT is connected to the Raspberry Pi and to the RGB LED matrix … Continue reading Drawing Simple Graphics on a RGB LED Matrix Panel with a Raspberry Pi and GeeXLab »

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Shadertoy Multipass Demopack for GeeXLab https://www.geeks3d.com/20161124/shadertoy-multipass-demopack-for-geexlab/ https://www.geeks3d.com/20161124/shadertoy-multipass-demopack-for-geexlab/#comments Thu, 24 Nov 2016 16:38:07 +0000 http://www.geeks3d.com/?p=9399 If you love multipass demos available in Shadertoy, then you’re going to appreciate this demopack for GeeXLab. The multipass rendering is a powerful feature added to Shadertoy in January 2016. Few months ago I created a kind of framework in order to easily convert these fantastic demos to GeeXLab. But as often, I switched to something else and forgot to publish this multipass demopack. It’s … Continue reading Shadertoy Multipass Demopack for GeeXLab »

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Mesh Voxelization https://www.geeks3d.com/20160531/mesh-voxelization/ https://www.geeks3d.com/20160531/mesh-voxelization/#comments Tue, 31 May 2016 15:51:13 +0000 http://www.geeks3d.com/?p=9296 Voxel, voxelizer, voxelize, voxelized, voxelization… Yesterday I stumbled upon a tweet about a header only mesh voxelizer library in C. This library creates a voxelized mesh from a triangular mesh. It’s really simple to use and I decided to add it to GeeXLab (in v0.12.0.0). This voxelization library does not perform deep voxelization (voxels inside of the mesh), only shell voxelization. But for voxel art, … Continue reading Mesh Voxelization »

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GPU Caps Viewer 1.30.0 Released With Vulkan Support (UPDATE: v1.30.2.0) https://www.geeks3d.com/20160526/gpu-caps-viewer-1-30-0-released-with-vulkan-support/ https://www.geeks3d.com/20160526/gpu-caps-viewer-1-30-0-released-with-vulkan-support/#comments Thu, 26 May 2016 18:38:20 +0000 http://www.geeks3d.com/?p=9291 A new version of GPU Caps Viewer is available. GPU Caps Viewer 1.30.0 comes with several new features and changes. 1 – Overview Here is an overview of the new features: 1/ the most important feature is the support of Vulkan API. After OpenGL, OpenCL and CUDA, GPU Caps Viewer adds a dedicated panel to Vulkan:   2/ a new 3D Demos panel that gather … Continue reading GPU Caps Viewer 1.30.0 Released With Vulkan Support (UPDATE: v1.30.2.0) »

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Vulkanized version of GeeXLab available for Windows and Linux https://www.geeks3d.com/20160414/vulkanized-version-of-geexlab-available-for-windows-and-linux/ https://www.geeks3d.com/20160414/vulkanized-version-of-geexlab-available-for-windows-and-linux/#comments Thu, 14 Apr 2016 16:17:14 +0000 http://www.geeks3d.com/?p=9270 A new version of GeeXLab is ready and one of the most important new features is the support of Vulkan. Like for Direct3D 12, the Vulkan support is far from complete, but most of the basic functionalities are available. You can render meshes, loading textures, creating pipeline objects and GPU buffers, loading SPIR-V shaders. You can check this thread on Geeks3D forums for latest news … Continue reading Vulkanized version of GeeXLab available for Windows and Linux »

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Raspberry Pi OpenGL 2.1 Support Tested with GeeXLab 0.9.6.0 https://www.geeks3d.com/20160215/raspberry-pi-opengl-2-1-support-tested-with-geexlab-0-9-6-0/ Mon, 15 Feb 2016 20:06:11 +0000 http://www.geeks3d.com/?p=9220 The latest GeeXLab 0.9.6.0 is available with a new support: Raspberry Pi with OpenGL desktop (OpenGL 2.1). So far, the Raspberry Pi platform was supported by GeeXLab with OpenGL ES 2.0 only. The OpenGL ES support has a limitation: the lack of GPU accelerated window support. It’s not possible to create an OpenGL context attached to a window like we can do on Windows (WGL), … Continue reading Raspberry Pi OpenGL 2.1 Support Tested with GeeXLab 0.9.6.0 »

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GeeXLab Latest News: v0.9.5.0 released, NanoVG, Direct3D 12 and more… https://www.geeks3d.com/20160205/geexlab-latest-news-v0-9-5-0-released-nanovg-direct3d-12-and-more/ https://www.geeks3d.com/20160205/geexlab-latest-news-v0-9-5-0-released-nanovg-direct3d-12-and-more/#comments Fri, 05 Feb 2016 18:24:21 +0000 http://www.geeks3d.com/?p=9215 A new version of GeeXLab is available for all platforms: Windows (32-bit, 64-bit), Linux (64-bit), Mac OS X and Raspberry Pi (Raspbian). GeeXLab 0.9.5.0 comes with an up to date Python plugin (I’m too lazy to update the Python plugin for each minor release), various small bugfixes and the support of NanoVG. NanoVG is a great library for building user interfaces or for drawing 2D … Continue reading GeeXLab Latest News: v0.9.5.0 released, NanoVG, Direct3D 12 and more… »

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