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#21
3D-Tech News Around The Web / NVIDIA PhysX SDK 5.6.0 release...
Last post by JeGX - March 25, 2025, 06:02:03 PM
NVIDIA has released a new version of its PhysX SDK for Windows and Linux platforms.

QuoteWith this release, we make the complete GPU source code available under the BSD-3 license. We no longer provide binaries for GPU acceleration and users have to build the GPU binaries from source; in order to do so, please note the additional build instructions in the platform readmes

Links:
- Release notes and Download
- Full changelog

#22
3D-Tech News Around The Web / Mesa 25.0.2 Released
Last post by Stefan - March 22, 2025, 06:33:36 AM
Mesa 25.0.2 Release Notes / 2025-03-20

Mesa 25.0.2 is a bug fix release which fixes bugs found since the 25.0.1 release.
Mesa 25.0.2 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 25.0.2 implements the Vulkan 1.4 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.

Bug fixes
  • RADV: logic used to avoid running on CDNA is faulty
  • [LNL/BMG] Assassin's Creed Valhalla trace replay hang
  • X11 + Zink on NVK flickers older frames in Firefox based browsers
  • Vulkan conformanceVersion is reported as 0.0.0.0 in Mesa 25.0.0
  • VRAM Abnormal use on mesa 25.0
  • [radv][regression] Multiple games detect the wrong amount of vram
  • Resident Evil 2 Remake flickers
  • OpConstantNull not supported for OpTypeCooperativeMatrixKHR
  • v3dv: vkcube-wayland crashes on raspberry pi 5 kernel 6.12 and latest mesa
  • GMSH Visualization Fails with radeonsi:can't compile a main shader part, Fedora 41 AMD 7900xt
  • AMD VDPAU deinterlacing SIGSEGV
  • radv: vkd3d-proton test_primitive_restart_list_topology_stream_output randomly fails on NAVI2X
  • Mesa 24.1 introduced a Vulkan problem with DOOM 2016 on AMD 780M GPU
  • nouveau & zink+nvk: Flashing in Firefox and Thunderbird on Hyprland
#23
3D-Tech News Around The Web / AMD Software: Adrenalin Editio...
Last post by Stefan - March 21, 2025, 09:55:47 PM
AMD Software: Adrenalin Edition 25.3.2 Optional Update Release Notes

    Highlights
    • New Game Support
      • Assassin's Creed Shadows
      • The Last of Us™ Part II Remastered
    • Fixed Issues and Improvements
      • Incorrect gamma is exhibited while playing Counter-Strike 2 and using MSAA x8 on Radeon™ RX 9070 series graphics products.
      • Intermittent application crash may be observed in Indiana Jones and the Great Circle when settings are set to "Very Ultra" quality and Path Tracing is enabled. Users experiencing this issue are recommended to use the default Ray Tracing settings as a temporary workaround.
      • 3rd party tools that rely on our ADL SDK for detecting ROPs count will incorrectly report 64 ROPs.
      • Lower than expected performance may be observed while playing Assetto Corsa Competizione on Radeon™ RX 9000 series graphics products.
      • Intermittent system or application crash may be observed while pressing Alt-Tab during gameplay on some AMD Radeon™ Graphics Products such as the Radeon™ RX 6000 Series.
      • Intermittent system or application crash may be observed while using multiple high refresh rate (+120Hz) monitors with HDMI connections.
      • Windows Update may overwrite the installed AMD Software: Adrenalin Edition with an older version of the graphics driver on Radeon™ RX 9000 series graphics products.
    Developer Updates
    • AMD Radeon™ Developer Tool Suite (RDTS) update with support for AMD Radeon™ RX 9000 Series graphics cards is available now. Learn more about all the latest updates to our developer tools here.
    • AMD FSR 3.1 is now supported in over 110 available and upcoming games. Update your games with the AMD FidelityFX™ SDK  to have our latest technology, including AMD FSR 4 support.
    • Stay tuned to the GPUOpen news feed and social channels for the latest updates for developers.
    #24
    3D-Tech News Around The Web / Vulkan API specifications 1.4....
    Last post by Stefan - March 21, 2025, 03:22:34 PM
    QuoteChange log for March 21, 2025 Vulkan 1.4.311 spec update:

    Github Issues

      * Clarify that all specified vkCmdClearAttachments::pRects are cleared in
        all specified attachments (public issue 2497).
      * Add VkPushConstantRange link in VkPipelineLayoutCreateInfo (public PR
        2508).
      * Link _identically defined_ to the glossary definition (public PR 2510).

    Internal Issues

      * Add binary <<fundamentals-binaryresults, Opaque Binary Data Results>>
        section to the Fundamentals chapter, and describe exceptions from this
        default behavior in legacy commands behaving differently (internal issue
        4101).
      * Update common draw dispatch VU 07753 to require that an accessed
        VkBufferView's numeric type must match the OpTypeImage (internal issue
        4128).
      * Annotate the <<limits-required, Required Limits>> table so all limits
        with multiple values shown explicitly tag them as Vulkan core or a
        Roadmap limit (internal issue 4167).
      * Clarify that STD_VIDEO_H264_PROFILE_IDC_BASELINE indicates support for
        the constrained baseline profile only in VkVideoDecodeH264ProfileInfoKHR
        and VkVideoEncodeH264ProfileInfoKHR (internal MR 7153).
      * Update promotion language in some extension appendices that were
        initially partially promoted, and further promoted in later core
        versions (internal MR 7191).
      * Invoke scripts in CI explicitly with python3 so execute bit is not
        needed (internal MR 7215).
      * Ignore antora generated files in .gitignore (internal MR 7217).
      * Update descriptions of VkDebugUtilsMessengerCallbackDataEXT members
        pMessageIdName, messageIdNumber, and pMessage (internal MR 7218).
      * Conditionalize VkDependencyInfo VU 10606 for VK_KHR_maintenance8
        (internal MR 7220).
      * Add Enum / Flag value and value string to the Vulkan Object generator
        (internal MR 7221).
      * Numerous minor markup fixes and missing boilerplate sType / pNext member
        descriptions detected by new checker scripts (internal MRs 7228, 7229,
        7230).
      * Use Python f-strings more consistently (internal MR 7231).
      * Fix math for VK_QCOM_fragment_density_map_offset to match the shipping
        implementation (internal MRs 7237, 7240).
      * Update limittypes for VkBool32 limits in vk.xml again after discovering
        the previous update caused issues with Vulkan-Profiles' interpretation
        (internal MR 7243).

    New Extensions

      * VK_EXT_fragment_density_map_offset
      * VK_KHR_shader_bfloat16

    source: https://github.com/KhronosGroup/Vulkan-Docs/commit/7719d5eb8eb1df49469cdf684c6b370d0ee56a34

    New Extensions:
    - VK_EXT_fragment_density_map_offset
    QuoteThis extension allows an application to specify offsets to a fragment density map attachment, changing the framebuffer location where density values are applied to without having to regenerate the fragment density map.

    - VK_KHR_shader_bfloat16
    QuoteThis extension enables support for bfloat16 ("brain float") operations in shaders as defined in SPV_KHR_bfloat16.
    #25
    Geeks3D's GPU Tools / Re: Is Furmark 2 free for comm...
    Last post by feeney2 - March 21, 2025, 09:51:25 AM
    What are the specific limitations of using Furmark 2 in a commercial setting without a license?
    #27
    3D-Tech News Around The Web / CPU-Z 2.15 released
    Last post by JeGX - March 19, 2025, 11:44:33 AM
    CPU-Z is a free utility for for Windows that gathers information on some of the main devices of your system: CPU, mainboard and chipset, system memory. It can also monitoring each core's internal frequency and memory frequency.

    New version 2.15:
    Quote- Improved support of Intel Arrow Lake-H processors.
    - AMD Ryzen AI Max+ 395 & AI Max+ PRO 395, Ryzen AI Max 390 & AI Max 385 (Strix Halo).
    - AMD Ryzen AI 7 350, Ryzen AI 5 340 (Kraken Point).
    - AMD Radeon RX 9070 XT & 9070 (Navi 48).
    - AMD Ryzen 7 5705G, 5705GE, Ryzen 5 5605G, 5605GE, Ryzen 3 5305G, 5305GE (Cezanne).
    - AMD EPYC 9965 (192C/384T), 9845 (160C/320T), 9825 (144C, 288T), 9755 (128C/256T), 9745 (128C/256T), 9655 (96C/192T), 9645 (96C/192T), 9565 (72C/144T), 9555 (64C/128T), 9535 (64C/128T), 9455 (48C, 96T), 9355 (32C/64T), 9335 (32C/64T), 9135 (16C/32T), 9115 (16C/32T), 9015 (8C/16T).
    - NVIDIA RTX 5070 Ti (GB203) & 5070 (GB205).
    - Added GPU compute units (Graphics tab).
    - New Validation Statistics page

    Links:
    - Download @ Geeks3D
    - Homepage
    #28
    Geeks3D's GPU Tools / Re: MSI Kombustor 4.1.31.0 err...
    Last post by JeGX - March 18, 2025, 11:58:27 AM
    I need more information. What is your graphics card? Driver? OS? What are the last lines in the log file _kombustor_log.txt?
    #29
    General Discussion / Re: My new GPU Zotac GF RTX 40...
    Last post by nuninho1980 - March 18, 2025, 12:09:09 AM
    Watch my new YT video about FireStorm and nice Zotac decal:
    ;D
    #30
    Geeks3D's GPU Tools / MSI Kombustor 4.1.31.0 error
    Last post by Lite - March 16, 2025, 09:21:11 PM
    MSI Kombustor 4.1.31.0

    This error periodically occurs in different versions of the program. But in the previous version 4.1.30.0 it was not there and the program worked.